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Feet of Clay
"This is fantasy served with a twist of Monty Python, parody that works by never taking itself too seriously." --Publishers Weekly
Murder! Mahem! Bacon sandwiches! People are dying suspiciously in Ankh-Morpork, and Sam Vimes of the City Watch will find the truth. Another brilliant and hilarious Discworld adventure from beloved New York Times bestselling author Terry Pratchett
For Commander Sam Vimes, Head of the Ankh-Morpork City Watch, life consists of trouble . . . and more trouble: a werewolf with pre-lunar tension, a dwarf with attitude, a golem who's begun to think for itself. Now he's got the unusual deaths of three elderly Ankh-Morporkians on his hands. It's murder in Discworld!--which ordinarily is no big deal. The problem is, the deaths do not bear the clean, efficient marks of the Assassins' Guild; there's an apparent lack of motive, and there's no trace of anything alive having been at the crime scene. What Vimes does have are some tracks of white clay and more bothersome "clue" thingies that muck up his investigations.
The anger of a fearful populace is already targeting the city's small community of golems--those mindless, absurdly industrious creatures of baked clay, who can occasionally be found toiling in the city's factories. And certain highly placed personages are using the unrest as an excuse to resurrect a monarchy--which would be bad enough even if their would-be "king" wasn't as empty-headed as your typical animated pottery.
In addition to quieting the restless populace, Vimes has to find out whodunit--and howdunit too. He's not even sure what they dun. But as soon as he knows what the questions are, he's going to look for some answers.
The Discworld novels can be read in any order, but Feet of Clay is the 3rd book in the City Watch collection and the 17th Discworld book.
The City Watch collection in order:
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Guards! Guards!Men at ArmsFeet of ClayJingoThe Fifth ElementNight WatchThud!Snuff
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Star Wars Search and Find: These Are the Droids You're Looking for
Can you find these droids before the Stormtroopers do? Search for R2-D2, C-3PO, BB-8, and more of your favorite Star Wars droids in this interactive search-and-find with locations from across the Skywalker Saga. The Stormtroopers are looking for droids, and your mission is to find R2-D2, C-3PO, BB-8, and other Star Wars droids and characters as they journey throughout the galaxy in this interactive search-and-find. With nine scenes from Naboo, Hoth, Exegol, and other locations from across the Skywalker Saga, this book is full of non-stop fun for every Star Wars fan. Four additional activities are also included. -
Sold outMonstrous Regiment
"Wickedly satirical . . . nothing short of brilliant." -- Publishers Weekly (starred review)
The 31st entry in Sir Terry Pratchett's internationally bestselling Discworld series about the art of war and the brave women who wage it.
War has come to Discworld. The homes and businesses throughout the duchy of Borogravia limp along, doing the best they can without their men, sent to fight their age-old enemy. Polly has taken over the lion's share of responsibility for the running of her family's humble inn, The Duchess. Her beloved brother Paul marched off to war almost a year ago, but it has been more than two months since his last letter home, and the news from the front is bad: the fighting has reached the border, supplies are dwindling, and the brave Borogravians are losing precious ground. So the resourceful Polly cuts off her hair and joins the army as a young man named Oliver. As Polly closely guards her secret, she notices that her fellow recruits seem to be guarding secrets of their own.
A novel that explores the inanity of war, the ins and outs of sexual politics, and why often the best man for the job is a woman, Monstrous Regiment is vintage Pratchett in top form.
The Discworld novels can be read in any order but Monstrous Regiment is a standalone.
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Star Wars: The High Republic Adventures Volume 2 (Phase II)
The Battle of Jedha, the biggest event in the High Republic cross-platform initiative, reaches its climax in this stunning conclusion to Star Wars: The High Republic Adventures, Phase II! As the Jedi Order desperately tries to end the conflict that rages through the streets of the Holy City, Padawan Sav Malagan struggles to maintain her secret identity as she tries to free captain Maz Kanata from the clutches of the Dank Graks. As Arkik Von's dark plan plays out, Sav will have to make the most difficult decision of her young life: duty to the Force, or loyalty to her friends? The clash between the Light and the Dark side threatens to consume the galaxy in Star Wars: High Republic Adventures Volume 2, collecting issues 5-8, written by New York Times bestselling author Daniel José Older with artists Harvey Tolibao and Toni Bruno! Great for readers of ALL AGES!Sold out -
Sold outStar Wars: Lost Stars
This New York Times best-selling Star Wars Young Adult novel now available on paperback!
The reign of the Galactic Empire has reached the Outer Rim planet of Jelucan, where aristocratic Thane Kyrell and rural villager Ciena Ree bond over their love of flying. Enrolling at the Imperial Academy is nothing less than a dream come true for both of them. But Thane sours on the dream when he sees firsthand the horrific tactics the Empire uses to maintain its ironclad rule.
Bitter and disillusioned, he joins the fledgling Rebellion--putting Ciena in an unbearable position between her loyalty to the Empire and her love for the man she''s known since childhood.
Now on opposite sides of the war, will these friends turned foes ever find a way to be together, or will duty tear them--and the galaxy--apart?
This paperback edition includes the exciting first chapter from Claudia Gray''s novel, Leia: Princess of Alderaan.Sold out -
Akira 4
Suffering the fate that beset its namesake three decades earlier, twenty-first-century Neo-Tokyo lies in ruin. Set off by the bullet of a would-be assassin, the godlike telekinetic fury of the superhuman child Akira has once again demolished in seconds that which took decades and untold billions to build. Now cut off from the rest of the world, the Great Tokyo Empire rises, with Akira its king, the psychic juggernaut Tetsuo its mad prime minister, and a growing army of fanatic acolytes ready to go to any length to please their masters. Forces on the outside still search for a way to stop Akira, and the answer may lie in the hands of the mysterious Lady Miyako, a powerful member of Akira's paranormal brotherhood. But the solution to harnessing Akira may ultimately be more dangerous than Akira himself. Twenty years since its original release in Japan, Akira remains one of the most widely acclaimed and influential works of graphic fiction, and creator Katsuhiro Otomo has become a legendary storyteller in animation as well as manga. Akira is a science fiction tour de force, a breathtaking vision of innocence, infamy, and insanity. -
Einstein's Dreams
NATIONAL BESTSELLER - A modern classic explores the connections between science and art, the process of creativity, and ultimately the fragility of human existence. "A magical, metaphysical realm ... Captivating, enchanting, delightful." --The New York Times
Einstein's Dreams is a fictional collage of stories dreamed by Albert Einstein in 1905, about time, relativity and physics. As the defiant but sensitive young genius is creating his theory of relativity, a new conception of time, he imagines many possible worlds. In one, time is circular, so that people are fated to repeat triumphs and failures over and over. In another, there is a place where time stands still, visited by lovers and parents clinging to their children. In another, time is a nightingale, sometimes trapped by a bell jar. Now translated into thirty languages, Einstein's Dreams has inspired playwrights, dancers, musicians, and painters all over the world. In poetic vignettes, it explores the connections between science and art, the process of creativity, and ultimately the fragility of human existence. -
Sold outEarthdivers, Vol. 2: Ice Age
Guest artists Riccardo Burchielli (DMZ), Patricio Delpeche, and Emily Schnall join Stephen Graham Jones--New York Times best-selling author of The Only Good Indians and My Heart Is a Chainsaw--for a mission to the Ice Age exploring America's pre-Columbian past! When Martin and Tawny's children disappeared, the couple barreled into the desert to track them down at any cost. Instead, they ran afoul of another group of rovers who claimed to be saving the world by traveling through a cave portal to the year 1492 to prevent the creation of America--an idea that defied belief until the grieving parents were lured into the cave and vanished in time and space. Now alone, Tawny must adapt to the wild marshlands of prehistoric Florida, circa 20,000 BC, and the breathtaking and bloodthirsty megafauna are the least of her problems when she's caught in a war between a community of native Paleo-Indians and an occupying Solutrean force. Tawny's odds of survival are in free fall, but she's a mother on a mission...and she's holding on to hope that the cave brought her here for a family reunion. In the tradition of Saga, the next chapter of the critically acclaimed sci-fi epic is here in Earthdivers Vol. 2. Collects Earthdivers #7-10.Sold out -
Dr. Stone, Vol. 26
Imagine waking to a world where every last human has been mysteriously turned to stone... One fateful day, all of humanity turned to stone. Many millennia later, Taiju frees himself from the petrification and finds himself surrounded by statues. The situation looks grim--until he runs into his science-loving friend Senku! Together they plan to restart civilization with the power of science! Senku has reached that final frontier his own father once traversed--outer space! Unfortunately, the moon mission runs into a sudden, unexpected crisis. Who or what is Why-Man's true identity? And what fate awaits humanity? The science-powered adventure comes to its dramatic conclusion! -
Sold outSpawn's Universe Box Set
FROM THE MIND OF LEGENDARY TODD McFARLANE: SPAWN'S UNIVERSE! This all-in-one BOX SET is the perfect introduction for any SPAWN fan who wants a deeper dive into the world of SPAWN. New heroes, new villains, and all new adventures! Inside the SLIPCASE includes trade paperbacks of King Spawn vol 1, Gunslinger Spawn vol 1, Scorched vol 1, and a NEW printing of the record-breaking hit SPAWN'S UNIVERSE one-shot at 72 pages! Collects: Spawn's Universe one-shot, King Spawn vol 1, Gunslinger Spawn vol 1, Scorched vol 1.Sold out -
Ray Bradbury's Fahrenheit 451: The Authorized Adaptation
A Graphic Adaptation
An HBO Original Movie starring Michael B. Jordan (Black Panther), Sofia Boutella (Star Trek: Beyond), and Michael Shannon (The Shape of Water). An Eisner Award Nominee
"Monday burn Millay, Wednesday Whitman, Friday Faulkner, burn 'em to ashes, then burn the ashes." For Guy Montag, a career fireman for whom kerosene is perfume, this is not just an official slogan. It is a mantra, a duty, a way of life in a tightly monitored world where thinking is dangerous and books are forbidden. In 1953, Ray Bradbury envisioned one of the world's most unforgettable dystopian futures, and in Ray Bradbury's Fahrenheit 451, the artist Tim Hamilton translates this frightening modern masterpiece into a gorgeously imagined graphic novel. As could only occur with Bradbury's full cooperation in this authorized adaptation, Hamilton has created a striking work of art that uniquely captures Montag's awakening to the evil of government-controlled thought and the inestimable value of philosophy, theology, and literature. Including an original foreword by Ray Bradbury and fully depicting the brilliance and force of his canonic and beloved masterwork, Ray Bradbury's Fahrenheit 451 is an exceptional, haunting work of graphic literature. -
Sold outTravis Daventhorpe Powers Up!
Can a wimp like Travis Daventhorpe master the Legendary Sword of Legends and fulfill his cosmic destiny? For fans of Hilo and The Last Kids on Earth comes the second volume of this hilarious fantasy/sci-fi graphic novel series!
Travis Daventhorpe is destined to save the multiverse--at least, that's what the prophecy says. But if he's a legendary warrior in the making, shouldn't he be a little better at sword fighting? With his engineering genius, Travis could develop technology to make himself unstoppable, but the wise sorcerer Bela says he needs to find his power within. Wherever he finds it, he better do it soon! The evil Nol Invictus, the ruler of the mystical realm Solusterra, is preparing a second attack--and this time, his lieutenant, the Rogue, has an army of velociborgs for backup! From Wes Molebash comes the second volume in this pun-filled, video game-inspired, sci-fi fantasy adventures series. Join Travis Daventhorpe as he dodges bullies, forges friendships, and does his best to survive gym class . . . all while trying to fulfill his magical destiny!Sold out -
Sold outThe Icarus Job
Hoping to take possession of a new alien star-hopping portal, Roarke and Selene are tasked with transporting an assassin, who is herself being targeted. For years Gregory Roarke and his Kadolian partner Selene worked as crocketts, combing through the atmospheres of uninhabited worlds for places that might be colonized or hold valuable resources. Now, they work for the Icarus Group, a top-secret government organization hunting for portals created by a long-vanished alien race, portals that can teleport a person hundreds or thousands of light-years in the blink of an eye. Usually, those hunts are long and tedious. But Roarke has now been handed an intriguing offer. A criminal boss, Robertine Cherno, will hand over a hitherto unknown portal to the Icarus Group in exchange for Roarke and Selene agreeing to transport a passenger named Nikki across the Spiral. There's only one catch. Nikki is a professional, high-priced, highly feared assassin. And she's on the job. That would have been bad enough. But when the alien Patth also move to gain possession of the portal, bad quickly promises to go to worse. Especially when it becomes clear that Nikki herself is being hunted by someone. It's up to Roarke and Selene to untangle the mysteries and get to the truth before they become someone's collateral damage.Sold out -
Cell
The next call you take could be your last in this terrifying #1 New York Times bestseller by master storyteller Stephen King! On October 1, God is in His heaven, the stock market stands at 10,140, most of the planes are on time, and graphic artist Clayton Riddell is visiting Boston, having just landed a deal that might finally enable him to make art instead of teaching it. But all those good feelings about the future change in a moment thanks to a devastating phenomenon that will come to be known as The Pulse. The delivery method is a cell phone--everyone's cell phone. Now Clay and the few desperate survivors who join him suddenly find themselves in the pitch-black night of civilization's darkest age, surrounded by chaos, carnage, and a relentless human horde that has been reduced to its basest nature...and then begins to evolve. There's really no escaping this nightmare. But for Clay, an arrow points the way home to his family in Maine, and as he and his fellow refugees make their harrowing journey north, they begin to see the crude signs confirming their direction. A promise of a safe haven, perhaps, or quite possibly the deadliest trap of all... -
How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! - Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains.
- Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps.
- Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons.
- Heraldry and shield design. Depict cultural and political boundaries with shields and colors.
- Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends.
30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand! -
We're Not from Here
Imagine being forced to move to a new planet where YOU are the alien! From the creator of the Tapper Twins, New York Times bestselling author Geoff Rodkey delivers a topical, sci-fi middle-grade novel that proves friendship and laughter can transcend even a galaxy of differences. The first time I heard about Planet Choom, we'd been on Mars for almost a year. But life on the Mars station was grim, and since Earth was no longer an option (we may have blown it up), it was time to find a new home. That's how we ended up on Choom with the Zhuri. They're very smart. They also look like giant mosquitos. But that's not why it's so hard to live here. There's a lot that the Zhuri don't like: singing (just ask my sister, Ila), comedy (one joke got me sent to the principal's office), or any kind of emotion. The biggest problem, though? The Zhuri don't like us. And if humankind is going to survive, it's up to my family to change their minds. No pressure.