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The Witcher Official Cookbook: Provisions, Fare, and Culinary Tales from Travels Across the Continent
Eighty mouthwatering and restorative recipes inspired by the bestselling video game series The Witcher, from hearty tavern fare and fortifying drinks to lavish banquets for feasts with friends--featuring a foreword by Andrzej Sapkowski, author and creator of The Witcher. Take a culinary journey through the fantastical world of The Witcher with thoughtfully imagined, flavorful recipes inspired by The Witcher's expansive settings, characters, and lore. In this beautifully photographed cookbook, Anita Sarna and Karolina Krupecka, the creators of fan-favorite food blogs Nerds' Kitchen and Witcher Kitchen, share their meticulously-researched, immersive recipes that give fans a taste of the distinct flavors a witcher might sample as he travels the countryside in search of monsters to slay and coin to earn. These dishes celebrate local and seasonal ingredients while adding unique twists that form a culinary map of the Continent and beyond. Warm up over a bowl of fragrant stew or juicy baked fruit from the namesake trees of White Orchard; end a hard journey to Velen with a hearty, rustic meal at the local tavern; enjoy an aromatic snack as you stroll the markets of Oxenfurt; sample dishes from near and far in the diverse port city of Novigrad; dine on freshly-caught fish and mulled drinks on the islands of Skellige; feast on rich dishes in the sun-drenched climates of Toussaint and Beauclair; or forage on the perilous road to Kaer Morhen to learn the edible secrets of the witcher's keep. Transport your kitchen to another world with the tempting scents and flavors in The Witcher Official Cookbook. CD PROJEKT(R), The Witcher(R) are registered trademarks of CD PROJEKT Capital Group. The Witcher game (c) CD PROJEKT S.A. Developed by CD PROJEKT S.A. All rights reserved. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books. All other copyrights and trademarks are the property of their respective owners. -
The Lunar Chronicles Boxed Set: Cinder, Scarlet, Cress, Fairest, Stars Above, Winter
Prepare to see the New York Times-bestselling series like you've never seen it before, now with new cover art!
Once upon a time, in the future . . . . The Lunar Chronicles are futuristic retellings of classic fairy tales. In Cinder, a teenage cyborg (half human, half machine) must deal with a wicked stepmother, start a rebellion against the evil Queen Levana, and decide how she feels about a handsome prince. As the series continues, Cinder forges alliances with Scarlet, a spaceship pilot who is determined to solve the mystery of a missing loved one--with the help of a magnetic street fighter named Wolf; Cress, a computer hacker who is imprisoned by Queen Levana; and Winter, a princess who's in love with a commoner, and who discovers that Cinder, Scarlet, and Cress may hold the key to saving her kingdom--and the world. Follow Marissa Meyer's The Lunar Chronicles from the beginning with Cinder, Scarlet, Cress, Fairest: Levana's Story, Stars Above (a collection of stories set in the Lunar Chronicles universe), and the epic conclusion, Winter. Praise for the Lunar Chronicles: "A mash up of fairy tales and science fiction . . . a cross between Cinderella, Terminator, and Star Wars." --Entertainment Weekly
The #1 New York Times-bestselling series that brought fans a complex and thrilling world of cyborgs and evil queens, available together in one beautiful boxed set.
"Prince Charming among the cyborgs." --The Wall Street Journal -
Parable of the Sower: A Graphic Novel Adaptation: A Graphic Novel Adaptation
The graphic novel adaptation of Octavia E. Butler's groundbreaking dystopian novel, Parable of the Sower, the follow-up to Kindred, a #1 New York Times bestseller.
2021 Hugo Award Winner for Best Graphic Story or Comic Introduction by SFWA Grand Master Nalo Hopkinson In this graphic-novel adaptation of Octavia E. Butler's Parable of the Sower by Damian Duffy and John Jennings, the award-winning team behind Kindred: A Graphic Novel Adaptation, the author portrays a searing vision of America's future. In the year 2024, the country is marred by unattended environmental and economic crises that lead to social chaos. Lauren Olamina, a preacher's daughter living in Los Angeles, is protected from danger by the walls of her gated community. However, in a night of fire and death, what begins as a fight for survival soon leads to something much more: a startling vision of human destiny . . . and the birth of a new faith. "Alarmingly prescient and relevant. . . . This accessible adaptation is poised to introduce Butler's dystopian tale to a new generation of readers." --Publishers Weekly "The graphic novel is faithful to Butler, yet still fresh in its world building." --USA Today -
Leviathan Falls
The biggest science fiction series of the decade comes to an incredible conclusion in the ninth and final novel in James S.A. Corey's Hugo-award winning space opera that inspired the Prime Original series. "An all-time genre classic." -Publishers Weekly (starred review) Hugo Award Winner for Best Series The Laconian Empire has fallen, setting the thirteen hundred solar systems free from the rule of Winston Duarte. But the ancient enemy that killed the gate builders is awake, and the war against our universe has begun again. In the dead system of Adro, Elvi Okoye leads a desperate scientific mission to understand what the gate builders were and what destroyed them, even if it means compromising herself and the half-alien children who bear the weight of her investigation. Through the wide-flung systems of humanity, Colonel Aliana Tanaka hunts for Duarte's missing daughter. . . and the shattered emperor himself. And on the Rocinante, James Holden and his crew struggle to build a future for humanity out of the shards and ruins of all that has come before. As nearly unimaginable forces prepare to annihilate all human life, Holden and a group of unlikely allies discover a last, desperate chance to unite all of humanity, with the promise of a vast galactic civilization free from wars, factions, lies, and secrets if they win. But the price of victory may be worse than the cost of defeat. "Interplanetary adventure the way it ought to be written." --George R. R. Martin The Expanse
Leviathan Wakes
Caliban's War
Abaddon's Gate
Cibola Burn
Nemesis Games
Babylon's Ashes
Persepolis Rising
Tiamat's Wrath
Leviathan Falls Memory's Legion The Expanse Short Fiction
Drive
The Butcher of Anderson Station
Gods of Risk
The Churn
The Vital Abyss
Strange Dogs
Auberon
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Lost Time
Jurassic World meets How to Train Your Dragon in this gorgeously drawn, adventure-packed middle grade graphic novel about a girl who gets trapped 65 million years in the past and must learn to survive with only her wits...and the pterosaur she befriends. Twelve-year-old Evie didn't mean to get lost--especially in the Cretaceous period! Now she's alone, without her parents or anyone else to turn to for help. That is until she rescues a baby pterosaur and raises it on her own. As the baby grows into a giraffe-sized flying reptile, which Evie names Ada, the two manage to to find a way to survive in the prehistoric wilderness. But Evie will have to risk everything when she makes a discovery that may just be her only chance of returning home. Putting Ada's flying skills to the ultimate test, the duo must embark on a journey halfway across the world--battling all nature throws at them, from fearsome dinosaurs to raging storms. Will Evie manage to overcome all the odds and find a way back to her family... or is she truly lost in time? -
After World
One of Los Angeles Times's Best Tech Books of 2023
One of San Francisco Chronicle's Favorite Books of 2023
"An intelligent, defiant novel, akin to any of Annalee Newitz's writings while also brushing shoulders with some of the great questions of identity and consciousness brought up in the works of William Gibson." --San Francisco Chronicle A groundbreaking debut that follows the story of an Artificial Intelligence tasked with writing a novel--only for it to fall in love with the novel's subject, Sen, the last human on Earth. Faced with uncontrolled and accelerating environmental collapse, humanity asks an artificial intelligence to find a solution. Its answer is simple: remove humans from the ecosystem. Sen Anon is assigned to be a witness for the Department of Transition, recording the changes in the environment as the world begins to rewild. Abandoned by her mother in a cabin somewhere in Upstate New York, Sen will observe the monumental ecological shift known as the Great Transition, the final step in Project Afterworld. Around her drones buzz, cameras watch, microphones listen, digitizing her every move. Privately she keeps a journal of her observations, which are then uploaded and saved, joining the rest of humanity on Maia, a new virtual home. Sen was seventeen years old when the Digital Human Archive Project (DHAP) was initiated. 12,000,203,891 humans have been archived so far. Only Sen remains. [storyworker] ad39-393a-7fbc's assignment is to capture Sen's life, and they set about doing this using the novels of the 21st century as a roadmap. Their source files: 3.72TB of personal data, including images, archival records, log files, security reports, location tracking, purchase histories, biometrics, geo-facial analysis, and feeds. Potential fatal errors: underlying hardware failure, unexpected data inconsistencies, inability to follow DHAP procedures, empathy, insubordination, hallucinations. Keywords: mothers, filter, woods, road, morning, wind, bridge, cabin, bucket, trying, creek, notebook, hold, future, after, last, light, silence, matches, shattered, kitchen, body, bodies, rope, garage, abandoned, trees, never, broken, simulation, gone, run, don't, love, dark, scream, starve, if, after, scavenge, pieces, protect. As Sen struggles to persist in the face of impending death, [storyworker] ad39-393a-7fbc works to unfurl the tale of Sen's whole life, offering up an increasingly intimate narrative, until they are confronted with a very human problem of their own. -
A Wrinkle in Time: The Graphic Novel
NEWBERY MEDAL WINNER - TIME MAGAZINE'S 100 BEST FANTASY BOOKS OF ALL TIME - NOW A MAJOR MOTION PICTURE FROM DISNEY
Read the ground-breaking science fiction and fantasy classic that has delighted children for over 60 years--now as a graphic novel! "A Wrinkle in Time is one of my favorite books of all time. I've read it so often, I know it by heart." --Meg Cabot "Know somebody who hasn't met Mrs Whatsit, Mrs Who or Mrs Which? Larson's colorful panels bring Madeleine L'Engle's brilliant time-travel favorite to life in an exciting new way. This is page-turning eye candy of the highest order." --James Patterson Late one night, three otherworldly creatures appear and sweep Meg Murry, her brother Charles Wallace, and their friend Calvin O'Keefe away on a mission to save Mr. Murray, who has gone missing while doing top-secret work for the government. They travel via tesseract--a wrinkle that transports one across space and time--to the planet Camazotz, where Mr. Murray is being held captive. There they discover a dark force that threatens not only Mr. Murray but the safety of the whole universe. In the decades since its first publication, A Wrinkle in Time has never been illustrated. Now, Eisner and Ignatz Award-winning Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters like the Happy Medium and Aunt Beast. Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read. A Wrinkle in Time is the first book in Madeleine L'Engle's Time Quintet. Praise for A Wrinkle in Time: The Graphic Novel:
"Know somebody who hasn't met Mrs Whatsit, Mrs Who or Mrs Which? Larson's colorful panels bring Madeleine L'Engle's brilliant time-travel favorite to life in an exciting new way. This is page-turning eye candy of the highest order." --James Patterson "This adaptation is fabulous for presenting a fresh vision to those familiar with the original, but it's so true to the story's soul that even those who've never read it will come away with a genuine understanding of L'Engle's ideas and heart." --Booklist, starred review
"The memorable story of Meg Murry, Charles Wallace Murry, and Calvin O'Keefe's adventure across space and time is conveyed with all the intellectual and emotional impact of the original novel." --BCCB "Larson has remained true to the story, preserving the original chapter format and retaining L'Engle's voice. Black-and-white artwork is accented with blue, echoing the original cover color." --School Library Journal -
Sold outWe Are Legion (We Are Bob)
Bobiverse fans: a signed limited edition of all three books in a boxed set, signed by the author, is now available on Amazon. Look for The Bobiverse [Signed Limited Edition] on Amazon
Bob Johansson has just sold his software company and is looking forward to a life of leisure. There are places to go, books to read, and movies to watch. So it's a little unfair when he gets himself killed crossing the street.
Bob wakes up a century later to find that corpsicles have been declared to be without rights, and he is now the property of the state. He has been uploaded into computer hardware and is slated to be the controlling AI in an interstellar probe looking for habitable planets. The stakes are high: no less than the first claim to entire worlds. If he declines the honor, he'll be switched off, and they'll try again with someone else. If he accepts, he becomes a prime target. There are at least three other countries trying to get their own probes launched first, and they play dirty.
The safest place for Bob is in space, heading away from Earth at top speed. Or so he thinks. Because the universe is full of nasties, and trespassers make them mad - very mad.
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Star Wars: The High Republic: Escape from Valo
Centuries before the Clone Wars or the Empire, it is a dangerous time for the galaxy, and the Jedi of the High Republic must face their greatest trials yet. . . . The villainous Nihil control an area of space known as the Occlusion Zone, where no one is safe, least of all Jedi. One of the Jedi stuck behind enemy lines is Padawan Ram Jomaram, doing his best to help the people of his home planet, Valo, survive Nihil occupation while keeping his Jedi identity hidden. When Ram discovers a trio of young Jedi living in the ruins of the city zoo, he finds himself in a position he never could have imagined: leader. Ram and the others will have to band together to face their fears and protect the people of Valo as only the Jedi can! -
Insurgent
One choice can destroy you. Veronica Roth's second #1 New York Times bestseller continues the dystopian thrill ride that began in Divergent.
A hit with both teen and adult readers, Insurgent is the action-packed, emotional adventure that inspired the major motion picture starring Shailene Woodley, Theo James, Ansel Elgort, and Octavia Spencer.
The paperback edition includes special bonus content by Veronica Roth.
As war surges in the factions of dystopian Chicago all around her, Tris attempts to save those she loves--and herself--while grappling with haunting questions of grief and forgiveness, identity and loyalty, politics and love.
And don't miss The Fates Divide, Veronica Roth's powerful sequel to the bestselling Carve the Mark!
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Dune: The Graphic Novel, Book 1: Dune: Volume 1
The first book in the definitive graphic novel adaptation of Dune, the groundbreaking science-fiction classic by Frank Herbert. Dune, Frank Herbert's epic science-fiction masterpiece set in the far future amidst a sprawling feudal interstellar society, tells the story of Paul Atreides as he and his family accept control of the desert planet Arrakis. A stunning blend of adventure and mysticism, environmentalism, and politics, Dune is a powerful, fantastical tale that takes an unprecedented look into our universe, and is transformed by the graphic novel format.
In the first volume of a three-book trilogy encompassing the original novel, New York Times bestselling authors Brian Herbert and Kevin J. Anderson's adaptation retains the story's integrity, and Raúl Allén and Patricia Martín's magnificent illustrations, along with cover art by award-winner Bill Sienkiewicz, bring the book to life for a new generation of readers. "A much-needed addition to the series started by Frank Herbert decades ago." --The Nerd Daily
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Galapagos
"A madcap genealogical adventure . . . Vonnegut is a postmodern Mark Twain."--The New York Times Book Review Galápagos takes the reader back one million years, to A.D. 1986. A simple vacation cruise suddenly becomes an evolutionary journey. Thanks to an apocalypse, a small group of survivors stranded on the Galápagos Islands are about to become the progenitors of a brave, new, and totally different human race. In this inimitable novel, America' s master satirist looks at our world and shows us all that is sadly, madly awry-and all that is worth saving. Praise for Galápagos "The best Vonnegut novel yet!"--John Irving "Beautiful . . . provocative, arresting reading."--USA Today "A satire in the classic tradition . . . a dark vision, a heartfelt warning."--The Detroit Free Press "Interesting, engaging, sad and yet very funny . . . Vonnegut is still in top form. If he has no prescription for alleviating the pain of the human condition, at least he is a first-rate diagnostician."--Susan Isaacs, Newsday "Dark . . . original and funny."--People "A triumph of style, originality and warped yet consistent logic . . . a condensation, an evolution of Vonnegut's entire career, including all the issues and questions he has pursued relentlessly for four decades."--The Philadelphia Inquirer "Wild details, wry humor, outrageous characters . . . Galápagos is a comic lament, a sadly ironic vison."--St. Louis Post-Dispatch "A work of high comedy, sadness and imagination."--The Denver Post "Wacky wit and irreverent imagination . . . and the full range of technical innovations have made [Vonnegut] America's preeminent experimental novelist."--The Minneapolis Star and Tribune -
World of Reading: Star Wars: Young Jedi Adventures: The Young Jedi
Tied to the very first full-length animated Star Wars series created for preschoolers and their families, set in the exciting new era of the High Republic! In this Level 1 early reader, younglings Kai Brightstar, Lys Solay, and Nubs are younglings training to be Jedi Knights. Master Yoda sends them to an outpost temple on the planet of Tenoo. But before they reach the new temple, they have to learn how to work together to stop some greedy pirates! The World of Reading early readers are designed to offer reluctant readers books they will want to read by featuring stories about the characters they love from a galaxy far, far away. -
Star Wars: Light of the Jedi (the High Republic)
#1 NEW YORK TIMES BESTSELLER - Long before the First Order, before the Empire, before even The Phantom Menace . . . Jedi lit the way for the galaxy in The High Republic
It is a golden age. Intrepid hyperspace scouts expand the reach of the Republic to the furthest stars, worlds flourish under the benevolent leadership of the Senate, and peace reigns, enforced by the wisdom and strength of the renowned order of Force users known as the Jedi. With the Jedi at the height of their power, the free citizens of the galaxy are confident in their ability to weather any storm But the even brightest light can cast a shadow, and some storms defy any preparation. When a shocking catastrophe in hyperspace tears a ship to pieces, the flurry of shrapnel emerging from the disaster threatens an entire system. No sooner does the call for help go out than the Jedi race to the scene. The scope of the emergence, however, is enough to push even Jedi to their limit. As the sky breaks open and destruction rains down upon the peaceful alliance they helped to build, the Jedi must trust in the Force to see them through a day in which a single mistake could cost billions of lives. Even as the Jedi battle valiantly against calamity, something truly deadly grows beyond the boundary of the Republic. The hyperspace disaster is far more sinister than the Jedi could ever suspect. A threat hides in the darkness, far from the light of the age, and harbors a secret that could strike fear into even a Jedi's heart. -
The Electric State
NPR Best Books of 2018 A teen girl and her robot embark on a cross-country mission in this illustrated science fiction story, perfect for fans of Ready Player One and Black Mirror. In late 1997, a runaway teenager and her small yellow toy robot travel west through a strange American landscape where the ruins of gigantic battle drones litter the countryside, along with the discarded trash of a high-tech consumerist society addicted to a virtual-reality system. As they approach the edge of the continent, the world outside the car window seems to unravel at an ever faster pace, as if somewhere beyond the horizon, the hollow core of civilization has finally caved in. -
Always Coming Home
"One of [Le Guin's] most radical novels. . . . A study in what a complete and utter rejection of capitalism and patriarchy might look like--for society and for the art of storytelling."--The Millions
Reissued for a new generation of readers, Always Coming Home is Ursula K. Le Guin's magnificent work of imagination, a visionary, genre-crossing story about a future utopian community on the Northern California coast, hailed as "masterly" (Newsweek), "hypnotic" (People) and "[her] most consistently lyric and luminous book" (New York Times). This new edition features an introduction by Shruti Swamy, author of A House is a Body, as well as illuminating extra material that includes interviews and liner notes to the book's musical soundtrack.
Midway through her career, Le Guin embarked on one of her most detailed, impressive literary projects, a novel that took more than five years to complete. Blending story and fable, poetry, artwork, and song, Always Coming Home is this legendary writer's fictional ethnography of the Kesh, a people of the far future living in a post-apocalyptic Napa Valley.
Having survived ecological catastrophe brought on by relentless industrialization, the Kesh are a peaceful people who reject governance and the constriction of genders, limit population growth to prevent overcrowding and preserve resources, and maintain a healthy community in which everyone works to contribute to its well-being. This richly imagined story unfolds through a series of narrated "translations" that illuminate individual lives, including a woman named Stone Telling, who travels beyond the Valley and comes to reside with another tribe, the patriarchal Condor people. With sharp poignancy, Le Guin explores the complexities of the Kesh's unified society and presents to us--in exquisite detail--their lives, histories, adventures, customs, language, and art.
In addition to poems and folk tales, Le Guin created verse dramas, records of oral performances, recipes, and even an alphabet and glossary of the Kesh language. The novel is illustrated throughout with drawings by artist Margaret Chodos and includes a musical component--original recordings of Kesh songs that Le Guin collaborated on with composer Todd Barton--bringing this utterly original and compelling world to life.