-
Halo: Broken Circle
The New York Times bestselling series based on the blockbuster Xbox(R) games!Centuries before the Human-Covenant War would rage across the galaxy, a similar conflict erupted between the Prophets and the Elites--two alien races at odds over the sacred artifacts left by the powerful Forerunners, who disappeared eons ago. Although they would eventually form a stable alliance called the Covenant, there are those on both sides who question this fateful union. From an Elite splinter group rebelling against the Covenant during the time of its founding...to a brave Prophet caught in the machinations of the new leadership...to the root of the betrayal that would ultimately shatter the Covenant many years later, this is the untold chapter of the most unexpected heroes emerging from a realm filled with shocking treachery and ceaseless wonder. Copyright (c) 2014 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies. -
Assassination Classroom, Vol. 11
What does a pathetic class of misfits have in their arsenal to combat their schoolteacher's alien technology, bizarre powers and...tentacles?! Ever caught yourself screaming, "I could just kill that teacher"? What would it take to justify such antisocial behavior and weeks of detention? Especially if he's the best teacher you've ever had? Giving you an "F" on a quiz? Mispronouncing your name during roll call...again? How about blowing up the moon and threatening to do the same to Mother Earth--unless you take him out first?! Plus a reward of a cool 100 million from the Ministry of Defense! Okay, now that you're committed... How are you going to pull this off? What does your pathetic class of misfits have in their arsenal to combat Teach's alien technology, bizarre powers and...tentacles?! 3-E student Isogai breaks the school rules by working part-time to help support his family. When Gakushu and rest of the Big Four students find out, they use his secret as leverage to force 3-E to participate in a bizarre sports-day competition. Soon it's time for the school's midterm competition as well, but when some 3-E students accidentally injure the elderly owner of a day care/after-school program, Koro Sensei forbids them from studying and orders them to replace him until he recovers! Assassination is one thing, but babysitting little kids...?! And then, our friends rescue a cat. -
Sold outGamora and Nebula: Sisters in Arms
The second book in the hit series from New York Times best-selling author Mackenzi Lee! This three-book series explores the untapped potential and duality of heroism of popular characters in the Marvel Universe. The first book in these series, Loki: Where Mischief Lies, was an instant New York Times best seller and received two starred reviews. Gamora arrives on Torndune--a once-lush planet that has been strip-mined for the power source beneath its surface--with a mission: collect the heart of the planet.
She doesn't know who sent her, why they want it, or even what the heart of a planet looks like. But as the right hand and daughter of Thanos, and one of the galaxy's most legendary warriors, her job is not to ask questions. Her job is to do what she's told, no matter the cost. What she doesn't know is that her sister Nebula is in hot pursuit. Nebula has followed Gamora to Torndune in hopes of claiming the planet's heart first and shaming her sister as vengeance for the part she played in Nebula losing her arm. While Gamora falls in with a group of miners attempting to overthrow the tyrannical mining corporation that controls their lives, Nebula allies herself with the Universal Church of Truth, whose missionaries wait on every street corner to recruit more followers and tithes for the Matriarch. Both sisters hope their alliance will give them access to one of the massive diggers capable of drilling to the center of the planet. But the closer they get to the heart of the planet--and to each other--the closer they get to uncovering the truth of what brought them there and the role they may unknowingly be playing in a twisted competition with galactic consequences. A competition they can never win . . . unless they learn to trust each other. And trust is the biggest lie in the galaxy.
Complete your Marvel YA collection with these best-selling fan-favorite novels:- Loki: Where Mischief Lies by Mackenzi Lee
- Miles Morales: Spider-Man by Jason Reynolds
- Unstoppable Wasp by Sam Maggs
- Black Widow: Red Vengeance by Margaret Stohl
- Black Widow: Forever Red by Margaret Stohl
- Captain Marvel: Higher, Further, Faster by Liza Palmer
Sold out -
Star Wars: The Mandalorian Junior Novel
Relive the excitement of the first season of Star Wars: The Mandalorian!
After the fall of the Empire but before the emergence of the First Order, a lone bounty hunter known as The Mandalorian travels the outer reaches of the galaxy. When his newest bounty hunting target turns out to be a small Child, the Mandalorian decides the Child must be protected at all costs. Relive all the excitement of the first season of the smash-hit streaming series in this action-packed junior novel by Joe Schreiber! Includes an insert of color photos from the show! -
The Big Book of Science Fiction
Quite possibly the GREATEST science-fiction collection of ALL TIME--past, present, and FUTURE! - "Nearly 1,200 pages of stories by the genre's luminaries, like H. G. Wells, Arthur C. Clarke and Ursula K. Le Guin, as well as lesser-known authors." --The New York Times Book Review What if life was never-ending? What if you could change your body to adapt to an alien ecology? What if the Pope was a robot? Spanning galaxies and millennia, this must-have anthology showcases classic contributions from H.G. Wells, Arthur C. Clarke, Octavia Butler, and Kurt Vonnegut alongside a century of the eccentrics, rebels, and visionaries who have inspired generations of readers. Within its pages, find beloved worlds of space opera, hard SF, cyberpunk, the new wave, and more. Learn the secret history of science fiction, from literary icons who wrote SF to authors from over 25 countries, some never before translated into English. In THE BIG BOOK OF SCIENCE FICTION, literary power couple Ann and Jeff VanderMeer transport readers from Mars to Mechanopolis, planet Earth to parts unknown. Read the genre that predicted electric cars, travel to the moon, and the modern smart phone. We've got the worlds if you've got the time. Including:
- Legendary tales from Isaac Asimov and Ursula LeGuin!
- An unearthed sci-fi story from W.E.B. DuBois!
- The first publication of the work of cybernetic visionary David R. Bunch in 20 years!
- A rare and brilliant novella by Chinese international sensation Liu Cixin! Plus:
- Aliens!
- Space battles!
- Robots!
- Technology gone wrong!
- Technology gone right! -
Edge of Darkness: A Post-Apocalyptic Survival Thriller
A world without power grows dark and deadly...Liam and Hannah continue their dangerous journey, but their every step is dogged by a deadly adversary. Hunted and exhausted, will they have what it takes to get home?In Fall Creek, Noah struggles to protect his son and his friends. With the town running out of food and fuel, and the cold as brutal as ever, they're forced to make compromises that may place them in even greater danger...When the country goes dark, ordinary people find themselves facing the end of the world as they know it. With society collapsing before their eyes, they'll have to risk everything to protect their home and the people they love. Edge of Darkness is the gripping third book in the apocalyptic survival series featuring flawed, complex characters and heart-in-your-throat action. -
Velocity Weapon
NOMINATED FOR THE PHILIP K. DICK AWARD FOR BEST NOVEL * Dazzling space battles, intergalactic politics, and rogue AI collide in Velocity Weapon, the first book in this epic space opera trilogy by award-winning author Megan O'Keefe.
Sanda and Biran Greeve were siblings destined for greatness. A high-flying sergeant, Sanda has the skills to take down any enemy combatant. Biran is a savvy politician who aims to use his new political position to prevent conflict from escalating to total destruction.
However, on a routine maneuver, Sanda loses consciousness when her gunship is blown out of the sky. Instead of finding herself in friendly hands, she awakens 230 years later on a deserted enemy warship controlled by an AI who calls himself Bero. The war is lost. The star system is dead. Ada Prime and its rival Icarion have wiped each other from the universe.
Now, separated by time and space, Sanda and Biran must fight to put things right.
The ProtectorateVelocity Weapon
-
Moon Quest
Moon Quest by Anson Montgomery takes YOU on a futuristic space adventure to the year 2053. 9-12 year old readers will find their new home on the moon a bit different from life on earth. Underneath a glass dome on the near side of the moon, the Tycho Colony thrives. Readers will explore the moon's terrain, strange places never seen by another adventurer, and venture outside of the safe and protective dome.
Choose Your Own Adventure Moon Quest is an interactive adventure book in which YOU decide what happens next. The moonscape is treacherous and unknown. Oxygen is your life-line. Will you have enough oxygen to traverse to the far side of the moon and make it back to the dome alive? Are you the only one outside of the dome? Or will you find other moon beings? -
Magus of the Library 1
A story about a poor boy swept away by a kind library mage and the (literal) magic of reading, Magus of the Library is a beautifully-drawn, spirited fantasy adventure, like a Fullmetal Alchemist for all ages! Ages 13 and up. The Magic of the Written Word In the small village of Amun lives a poor boy named Theo. Theo adores books, but because of his pointed ears and impoverished life, he isn't allowed to use the village library. As he endures the prejudice and hatred of the village, he dreams of going where such things don't exist: Aftzaak, City of Books. But one day, Theo chances to meet a Kafna--a librarian who works for the great library of Aftzaak--and his life changes forever... -
A Symphony of Echoes: The Chronicles of St. Mary's Book Two
Join Madeleine Maxwell and the historians at St. Mary's Institute of Historical Research as they study history first-hand, travelling to back in time to study Jack the Ripper, Thomas Becket, and more. Behind the seemingly innocuous facade of St. Mary's Institute of Historical Research, a different kind of academic work is taking place. Just don't call it "time travel"--these historians "investigate major historical events in contemporary time." And they aren't your harmless eccentrics either; a more accurate description, as they ricochet around history, might be unintentional disaster-magnets. The Chronicles of St. Mary's tells the chaotic adventures of Madeleine Maxwell and her compatriots--Director Bairstow, Leon "Chief" Farrell, Mr. Markham, and many more--as they travel through time, saving St. Mary's (too often by the very seat of their pants) and thwarting time-travelling terrorists, all the while leaving plenty of time for tea. In the sequel to Just One Damned Thing After Another, Max and company visit Victorian London in search of Jack the Ripper, witness the murder of Archbishop Thomas Becket in Canterbury Cathedral, and discover that dodos make a grockling noise when eating cucumber sandwiches. But they must also confront an enemy intent on destroying St. Mary's--an enemy willing, if necessary, to destroy history itself to do it. -
Children of the Whales, Vol. 1
In this postapocalyptic fantasy, a sea of sand swallows everything but the past. In an endless sea of sand drifts the Mud Whale, a floating island city of clay and magic. In its chambers a small community clings to survival, cut off from its own history by the shadows of the past. Chakuro is the archivist for the Mud Whale, diligently chronicling the lives and deaths of his people. As one of the short-lived thymia wielders, he knows his time is limited and is determined to leave a better record than his predecessors. But the steady pace of their isolated existence on the Mud Whale is abruptly shattered when a scouting party discovers a mysterious young girl who seems to know more about their home than they do... -
Star in the Jar
A warm-hearted and enchanting bedtime story that celebrates the rewards of true friendship.
What would you do with a fallen star?
When a little boy stumbles across a lost star, he decides to take care of it, putting it in a jar and carrying it with him everywhere. But when the sky calls out for its missing star, can the little boy and his sister figure out a way to return the star to its friends in the sky...even if it means saying goodbye forever?
Praise for Star in the Jar:
"A cheery, warm-hearted tale, beautifully told."--The Guardian
"I love this cheery tale of two siblings who learn the lesson that when you love something, you sometimes have to let it go."--Angela Redden, Reading Rock Books (Dickson, TN)
"Hay carefully keeps an even tone, never letting the whimsy descend into treacle and always maintaining a sense of wonder. Massini's lively and imaginative illustrations beautifully complement and enhance the text, providing additional insights into the children's activities and emotions... Tender and loving."--Kirkus Reviews
-
Seven Surrenders: Book 2 of Terra Ignota
*2018 LOCUS AWARD FINALIST FOR BEST SCIENCE FICTION NOVEL CATEGORY*
"A cornucopia of dazzling, sharp ideas set in rich, wry prose that rewards rumination with layers of delight. Provocative, erudite, inventive, resplendent." --Ken Liu, author of The Grace of Kings In a future of near-instantaneous global travel, of abundant provision for the needs of all, a future in which no one living can remember an actual war...a long era of stability threatens to come to an abrupt end. For known only to a few, the leaders of the great Hives, nations without fixed locations, have long conspired to keep the world stable, at the cost of just a little blood. A few secret murders, mathematically planned. So that no faction can ever dominate, and the balance holds. And yet the balance is beginning to give way. Mycroft Canner, convict, sentenced to wander the globe in service to all, knows more about this conspiracy than he can ever admit. Carlyle Foster, counselor, sensayer, has secrets as well, and they burden Carlyle beyond description. And both Mycroft and Carlyle are privy to the greatest secret of all: Bridger, the child who can bring inanimate objects to life. Shot through with astonishing invention, Ada Palmer's Seven Surrenders is the next movement in one of the great science fiction epics of our time. "Seven Surrenders veers expertly between love, murder, mayhem, parenthood, theology, and high politics. I haven't had this much fun with a book in a long time." --Max Gladstone, author of Three Parts Dead Terra Ignota
From 2017 John W. Campbell Award winner, Ada Palmer, the second book of Terra Ignota, a political science fiction epic of extraordinary audacity
1. Too Like the Lightning
2. Seven Surrenders
3. The Will to Battle
4. Perhaps the Stars -
Sold outIn Real Life
From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang comes a New York Times-bestselling graphic novel that takes a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.
"A lovely graphic novel for gamer girls of all ages." --Felicia Day
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer--a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. In Real Life is a touching and morally complex tale for young adults. This title has common Core connections. Praise for In Real Life: "Ultimately, Doctorow and Wang want us to consider what it means to be part of groups that hate other groups, and how technology and persistence can help us overcome such barriers. . . . In Real Life is a powerful narrative." --The New York Times Book Review "In Real Life is an exciting and heartfelt exploration of video-gaming and global economics that features a capable and caring protagonist. Both Anda and her online avatar are depicted as smart, competent, and ultimately kind. Jen Wang's dynamic layouts clearly convey the story and give momentum to the action scenes. Doctorow's plot emphasizes that collective action can lead to better working conditions and that the Internet can be a powerful tool for good." --Common Sense Media "Smart and funny." --Slate "Online gaming and real life collide when a teen discovers the hidden economies and injustices that hide among seemingly innocent pixels . . . Through Wong's captivating illustrations and Doctorow's heady prose, readers are left with a story that's both wholly satisfying as a work of fiction and series food for thought about the real-life ramifications of playing in an intangible world. Thought-provoking, as always from Doctorow." --Kirkus Reviews "The combination of girls-only gaming; gorgeous, stylized artwork; and a meaningful, sophisticated message about online gaming makes this a surefire hit for readers everywhere, especially girls." --Booklist, starred review "Stunning artwork . . . An educational introduction offers further insight into gaming and the economies and political implications behind them." --The Bulletin "The illustrations of the game are vibrant and dynamic . . . The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves." --School Library Journal "Characters come to life through Wang's (Koko Be Good) fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective." --Publishers WeeklySold out -
Star Wars: The High Republic: Edge of Balance, Vol. 1
A massive, interconnected cross-publisher initiative focused on an all-new era of Star Wars storytelling. It is the era of the High Republic and expansion across the stars is at its height. As trusted guardians of peace, the renowned Jedi protect the Republic and shine their light on those exploring the darkest reaches of the galaxy. (c) & TM 2021 LUCASFILM LTD
Copyright (c) 2021 Disney Enterprises, Inc. All rights reserved. In the aftermath of the Hyperspace Disaster, young Jedi Knight, Lily Tora-Asi is assigned to help displaced civilians relocate to Banchii, a newly inhabited planet in the Inugg system far in the outer rim. Banchii is the site of a new Jedi temple led by Master Arkoff, Lily's Wookiee mentor, who imagines the temple as a place of peace for new inhabitants and for those who are traveling beyond. While balancing the arrival of incoming settlers with the strange mysteries of this remote outpost, Lily wonders if she's doing enough to bring peace to the galaxy. But when hidden dangers begin to emerge, the young Jedi will face her greatest challenge yet . . .Sold out -
Monster Hunter: World - Official Complete Works
Dive into this monstrously massive compendium and explore all of the hunting fields, monsters, weaponry and lore that turned Capcom's beloved Monster Hunter franchise into a global hit! Monster Hunter: World is one of the biggest games to release in years, and an epic game deserves an epic book! Explore the world of Monster Hunter firsthand with detailed commentary from the producers, beautiful reproductions of designs and concept art, spotlights on the weapons you can forge, and a trek through the story of the game--from the moment the Fifth Fleet made landfall in the New World all the way through the end of their hunt for Zorah Magdaros and their investigation of the Elder Crossing!Sold out