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First Cat in Space and the Wrath of the Paperclip
Award-winning creators Mac Barnett and Shawn Harris are back with the third volume in the bestselling The First Cat in Space graphic novel series! Prepare to meet an evil paperclip, space dinos, and another adorable bunny. Mac & Shawn also reveal their tried-and-true method of scoring free dessert at restaurants.
4.5 billion years ago . . . an AI paperclip named CheckMate was designed to fix grammatical errors. Exhausted of correcting "who" vs. "whom," it concocted a plan to eliminate spelling errors once and for all. All life-forms would be turned into something beautiful, practical, perfect: a paperclip.
Thankfully, it was buried in the debris. Long forgotten . . . until it was accidentally freed. Now CheckMate has invaded every computer on Earth and is bent on fulfilling its dastardly plot. There's only one trio who can save the day: the First Cat in Space, the Moon Queen, and LOZ 4000. But when CheckMate zoops First Cat's spacesuit, our titular hero is now powerless. The fate of the world depends on...a regular little kitty cat.
Will everyone in the universe become school supplies?!
Praise for the First Cat in Space series:
"Ridiculously fun." --Dav Pilkey, creator of Dog Man
"Epic." --Kirkus Reviews
"Infectious." --Publishers Weekly (starred review)
"Laugh-out-loud." --School Library Journal (starred review)
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Of the Sun: A Poem for the Land's First Peoples
New York Public Library's Best Books of 2025
"Kewageshig's (Anishinaabe) warm, richly hued images celebrating the art styles and cultural symbols of Native communities are paired with gentle, firm verse, resulting in a work that's both a lullaby and a rallying cry" - Kirkus Reviews
A powerful and hopeful ode to Indigenous children.
Indigenous. Native. On this land, you may roam.
Child of the sun, on this land, you are home. Of the Sun is an uplifting and mighty poem that wraps the Indigenous children of the Americas in reassuring words filled with hope for a brighter future and reminders of their bond and importance to the land. Each page fills them with pride and awe of their cultural heritage and invites them to unite and inspire change in the world. Paired with powerful art reflecting cultures of various Indigenous Nations and Tribes, the poem offers all readers a sense of the history and majesty of the land we live on and how we can better care for ourselves and the world when we recognize our connection to the land and to each other.- Written by Xelena González, poet and activist in the Native and Latinx communities, and an enrolled member of the Tap Pilam Coahuiltecan Nation
- Bold illustrations by prominent Anishinaabe illustrator Emily Kewageshig depict landscapes across the Americas and children from many backgrounds
- Endnotes provide more information on Native and Indigenous unity and activism in younger generations
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Orlando (Novela) / Orlando: A Biography (a Novel)
Una novela inspirada en la poeta y novelista aristócrata Vita Sackville-West, amante y amiga íntima de Virginia Woolf.
El protagonista de esta historia, Orlando, un muchacho aristócrata de la corte de Isabel I no solo vive con intensidad una dilatada época que va desde la época isabelina hasta nuestros días, sino que tras un profundo sueño, se despierta encarnado en mujer. La agilidad con la que la autora teje este juego es una muestra excelente de un sentido del humor que pocas veces asociamos a la personalidad de Virginia Woolf y una exploración sobre la condición femenina que influirá en posteriores estudios de género.
ENGLISH DESCRIPTION
A novel inspired by the aristocratic poet and novelist Vita Sackville-West, who was both Virginia Woolf's lover and close friend.
The protagonist of this story, Orlando, an aristocratic young man in Queen Elizabeth I's court, not only lives intensely through a long stretch of time--from the Elizabethan era to the present day--but also wakes up as a woman after a deep sleep. The way the author skillfully weaves this transformation is an excellent example of a sense of humor we rarely associate with Virginia Woolf. It's also an exploration of the female condition that would go on to influence later gender studies.
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Sold outWrong Friend
What happens when your BFF is no longer forever?
Charise and Casey have been best friends for years. It never mattered that Casey was older by two years--until she started high school. Now, the two barely talk, and Charise is on a mission to get a new best friend. But can she find that perfect person while navigating long-distance friendships, guinea pig allergies, and the embarrassing quirks of her family?
A fresh and honest graphic novel about friendships lost and found.
Perfect for fans of Raina Telgemeier!Sold out -
Scars Beneath a Serpent's Scales
What is inevitable?
Emmeline DeLeoste has always talked to the stars. As a member of a fortune-telling warrior clan, her exceptional magic allows her to read the Fates, earning her a prestigious Academy job. But it has also cost her everyone she loves.
Roremar Silventa has more responsibilities than any man should. Combined with his Reckless reputation haunting his every step, it's left him burdened in more ways than one.
When women start disappearing from the drug-infested Isle of Lyra, Emmeline and Roremar are tasked with finding the culprit due to their unique skillsets. In return, each is offered the one thing they can't refuse. There's only one problem: the pair couldn't be more different.
Amid mounting threats from the Fates, and with a murderer creeping closer, Emmeline and Roremar strike up an alliance only to realize that, despite their differences, or perhaps because of them, they may understand each other in a way no one else can.
Can they unveil fated pasts and catch a killer before they lose their lives-or their hearts?
Everyone on Lyra has a secret, and some things may be inevitable after all.
House of Earth and Blood meets Heavenly Bodies, Scars Beneath a Serpent's Scales is the first book in an Adult Romantic Fantasy series full of celestial magic, murder mystery, and sizzling, star crossed love. It is recommended for fans of Chloe C. Peñaranda, Sarah A. Parker, and Kayla Edwards.
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Mammoth Book of the World's Greatest Chess Games (Revised)
Improve your chess by studying the greatest games of all time, from Adolf Anderssen's 'Immortal Game' to Anand versus Kramnik 2008, and featuring a foreword by World Champion Vishy Anand.
The 125 greatest chess games of all time, selected, analysed, re-evaluated and explained by a team of British experts and illustrated with over 1,000 chess diagrams. Join the authors in studying these games, the cream of two centuries of international chess, and develop your own chess-playing skills - whatever your current standard. Instructive points at the end of each game highlight the lessons to be learned. First published in 1998, a second edition of The Mammoth Book of the World's Greatest Chess Games in 2004 included an additional 12 games. This edition includes a further 13 games as well as some significant revisions to the analysis and information regarding other games in earlier editions of the book, facilitated by the use of a variety of chess software. -
Night of the Witch (Standard Edition)
An instant New York Times bestseller!
Their love could never be forbidden. Book one in the Witch and Hunter duology, an epic enemies to lovers fantasy romance from New York Times bestselling authors Sara Raasch and Beth Revis.
Fritzi is a witch. The lone survivor of a brutal attack on her coven, she's determined to find her only remaining family member and bring the hexenjägers--zealot witch hunters--to justice for the lives they ended. To do this, she will need to take down their leader, the merciless and enigmatic Kommandant Dieter Kirch.
Otto is a hexenjäger--but that's just his cover. Years ago, the hexenjägers burned his innocent mother alive, and he has been plotting his revenge against the people who tore apart his family ever since. And now the time has come for them to pay for what they've done.
When Fritzi and Otto are unexpectedly thrown together, neither is sure they can trust the other. The reluctant truce fueled by their common enemy takes them from the city at the heart of the hexenjägers' power to the wild and mysterious Black Forest. As old truths come to light and new dangers are revealed, Fritzi and Otto uncover a horrifying magical plot at the center of the hexenjäger attacks that leads back to Kommandant Kirch . . . but their own growing feelings for each other may be the most powerful magic of all.
Praise for Night of the Witch:
"Set against the backdrop of the Medieval German Witch Trials, Raasch and Revis weave a fantasy and heart-pounding tale full of history, love, witchcraft, and war that will have you gripping your book, waiting for the next shocking twist." -- #1 New York Times bestselling author Jennifer L. Armentrout
"Night of the Witch is an irresistibly compelling page-turner, distinguished by vivid descriptions, a fascinating magic system, and crackling chemistry between the two leads. Best of all? When I finished reading, I wanted more. Bring on the next book!" -- Claire Legrand, New York Times bestselling author of Furyborn
"A breathtaking adventure from beginning to end. Full of wild magic, stunning twists, and a romance that burns on the page, Night of the Witch is an addictive read that will leave readers desperate for more." -- Rachel Griffin, New York Times bestselling author of The Nature of Witches and Bring Me Your Midnight
"Raasch and Revis have brewed a brilliant novel that combines history and fantasy in the best of ways. Be prepared to stay up late reading this one. If it isn't the action keeping you on the edge of your seat, then it'll be the sizzling romance." -- Tricia Levenseller, New York Times bestselling author of Blade of Secrets
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Game Designer's Workbook: Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!
In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more.
The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time.
The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games.
You'll also find:
- A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages
- Explanations of cross-disciplinary skills useful for any aspiring game designers
- Stand-alone chapters you can tackle beginning-to-end or one at a time
The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.
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Sona and the Golden Beasts
From Newbery Honor and Walter Award-winning author Rajani LaRocca comes a gripping middle grade fantasy perfect for fans of The Serpent's Secret and The Last Mapmaker.
Though music is outlawed in the land of Devia, Sona hears it everywhere. Sona is a Malech, a member of the ruling class that conquered Devia centuries ago. Malechs forbade music to prevent the native Devans from using their magic, and Sona hides her abilities lest they put her in danger.
Then Sona discovers an orphaned wolf pup. She believes the pup, with its golden ears, might be related to one of the five sacred beasts of Devia, and she vows to keep it safe. That means bringing the pup in tow when Sona embarks on a perilous quest, along with a Devan boy, to secure the nectar of life for a loved one who has fallen gravely ill. On the journey, as Sona uncovers secrets about the Malechian empire and her own identity, she realizes that the fate of the sacred beasts, and the future of Devia, just might come down to her.
This captivating fantasy novel by award-winning author Rajani LaRocca will sweep readers into Sona's quest across the land of Devia as she grapples with the lasting impact of colonial rule and learns to fight for what she knows is right.
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Sold outStolen Key
New York Times bestselling author Margaret Peterson Haddix delivers the thrilling conclusion to her middle grade Mysteries of Trash and Treasure series as Colin and Nevaeh unravel their most personal mystery yet. Winner of the Edgar Award for Best Juvenile Mystery!
Colin has spent all summer solving mysteries with his friend Nevaeh. But they've only ever dealt with other people's mysteries--ones that are safe for Colin to think about. He's still stuck on the mystery surrounding his own father, who his mother refuses to talk about and he can't remember meeting.
Then one morning Colin finds a shoebox on his porch with a note on top: "Your father wanted you to have this." Inside the box is a key. This new clue makes Colin even more determined to find out the truth about his dad and why his parents split up when he was a baby. Colin and Nevaeh begin investigating Colin's father in a quest that takes them from eerie storage units to lock-lined bridges to, strangely, secrets in Nevaeh's family.
But the closer they get to connecting the clues, the more trouble awaits them. A serious accident leaves Nevaeh's family reeling--and Nevaeh racked with guilt. And digging into Colin's father's past may lead Colin and his mom into even more danger. Can Colin and Nevaeh solve the mystery before it's too late?
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Sold outSnow Day for Dog
Join Mercer Mayer's beloved characters Little Critter, Little Sister, and Dog on an action-packed snow day in this My First I Can Read!
While Little Critter is playing outside in the snow, the wind blows his hat away. When Dog tries to get it back, he gets stuck in the snow. Oh no! It's up to Little Critter and Little Sister to help. What will it take to rescue Dog?
Full of Mercer Mayer's signature humor and beloved familiar characters, this My First I Can Read book is carefully crafted using basic language, word repetition, sight words, and sweet illustrations, which means it's perfect for shared reading with emergent readers.
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Sold outClutch Time
Former NBA All-Star Caron Butler and acclaimed author Justin A. Reynolds deliver another superstar performance in this companion novel to Shot Clock about KO, a budding AAU basketball star as he attempts to find redemption on the court and reconnection with his incarcerated father.
Kofi "KO" Douglas knows how to handle pressure. After all, he is the newly announced #1 ranked AAU player in the country. On the court, his game is as good as it gets--even if his Wolves team lost to the Sabres in the national championship, KO always believes nobody can beat him one-on-one. That is, until his former best friend, Ripp, returns home, just in time for the biggest tournament of the summer, the McNabby. Ripp's dad plays professional basketball overseas, and Ripp has been tearing up courts there--KO now has his toughest competition yet.
As KO gears up for this latest challenge, there's game-changing news at home. KO's dad, who has been incarcerated for the last seven years, is getting out. It's been KO and his mom for as long as he can remember, only now his dad is ready to reconnect. It's another reunion KO isn't sure he wants to happen, especially as Ripp keeps calling out KO to play him in the McNabby.
With the tournament on the horizon, KO decides to turn to Coach James and the Sabres for help. He may not love the idea of playing with Tony Washington and his former teammates again, but he needs them now more than ever. Can KO prove he's still the best on the court as his family life turns upside down?
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Sold outHooves of Death: Volume 1
My Little Pony meets The Last Kids on Earth in this pulse-pounding graphic novel that blends the fantastical with the apocalyptic. From WEBTOON, the #1 digital comic platform, this story redefines what it means to be a hero.
"Who knew unicorns could kick so much tail? Saddle up for a grim, glittering, and gory ride!" - KIRKUS REVIEWS
Humanity, on the brink of collapse after a devastating zombie outbreak, has retreated to its last refuge--a camp hidden within Yellowstone National Park. Supplies are scarce and hope is fading fast. That is, until an unexpected savior arrives: a herd of unicorns.
Though the situation has been stabilized, the war against the undead is far from over. Determined to prove herself, Sergeant Glitter volunteers for a mission to find food but instead stumbles upon Kate, a lone survivor who may hold the secret to ending the conflict once and for all.
Along the way, Glitter and Kate will cross paths with a group of sirens and their cute boyfriends, a secretive cult, a hidden community of bigfoot, and a royal lineage of winged pegasi who may hold the key to their survival. As they navigate these strange alliances and treacherous foes, they begin to unravel a truth even more shocking than the undead.
Based on the beloved webcomic from WEBTOON, Hooves of Death is in stunning print format for the first time and is sure to please fans new and old.
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Flat Stanley: The Graphic Novel: His Original Adventure!
Flat Stanley's iconic original adventure is brought to life in a full-color graphic novel!
Stanley Lambchop wakes up one morning to find a bulletin board has fallen on him during the night. And now he's only half an inch thick and incredibly flat!
But then amazing things begin to happen to him. He gets rolled up, mailed, and flown like a kite. He even becomes involved in an art mystery! But will he be able to use his flatness to help people as well--and become the flattest hero of the day?
Kids love Flat Stanley--even reluctant readers--and this accessible format is a great introduction to the beloved series. And for parents and teachers, each Flat Stanley book delivers problem-solving adventures, plot and character development story elements, and compare-and-contrast lessons.
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Sold outProphecies Begin 3 (Graphic Novel)
With more than 80 million copies sold, Erin Hunter's Warriors series has taken the world by storm and is now available in full-color graphic novel adaptations. This book covers novels #5 and #6 in The Prophecies Begin: A Dangerous Path and The Darkest Hour.
Allegiances are shifting among the Clans of warrior cats that roam the forest. With tensions so delicately balanced, friends can become enemies overnight, and some cats are willing to kill to get what they want. Fireheart is determined to find out the truth about the mysterious death of the former ThunderClan deputy Redtail. But as he searches for answers, he uncovers secrets that might be better left hidden. In the heat of a blazing summer, Fireheart struggles to handle sinister omens, an apprentice with a shocking secret, and a devastated Clan leader who is a shell of her former self. And as the forest gets hotter and hotter, every cat braces for the coming storm....
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Hardcover edition includes a gorgeously illustrated case coverThis graphic novel of the Prophecies Begin arc covers novels 5 and 6 (A Dangerous Path and The Darkest Hour)More than 80 million copies of Warriors books have been sold worldwide
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Missing Link: Reflections on Philosophy and Spirit
This book illuminates and creates an appreciation for the mystical link between the psychological and spiritual nature of life. It reveals a simplicity beneath the complex workings of the mind and the principles behind the creation of our life experience.Sold out