Description
Description
Roleplaying games like Dungeons & Dragons, in which players take the roles of heroes in their own story, have solidly moved from the geek fringes to the mainstream, beloved by celebrities and inspiring hit podcasts and massively successful sales in games, comics, and hobby shops.
The story of the tabletop's triumph even in our digital age begins in the day of actual sword-wielding warriors, leading right up to the fireball-casting avatars of today. In Gamemasters: The Comic Book History of Roleplaying Games, New York Times-bestselling and award-winning comics creators Fred Van Lente and Tom Fowler take you on an incredible journey from the mists of the past to the screen-lit present, showing not just how these games work and why we love them, but what they can tell us about ourselves.
Critical Reviews
Critical Reviews
--Jim Zubkavich "A fascinating history of real live people who sound like they should be made up and how they made a living making stuff up." -- comedian and writer Blaine Capatch, Nerd Poker--Blaine Capatch "Fred and Tom have created something very special here. They have managed to take the typically dry subject of gaming history and inject it with all of the excitement and creativity associated with those games. The perfect marriage of storytellers and subject."
-- Stuart Wellington (The Flop House Podcast)--Stuart Wellington "Van Lente and Fowler roll a critical hit! Gorgeous, funny, and informative -- perfect for grognards and new gamers alike!" -- Matt Forbeck (designer, Marvel Multiverse RPG, Shotguns and Sorcery, Dungeons & Dragons: Dungeonology)
--Matt Forbeck "Gamemasters strikes the rare balance of historical comics where the laughs are as present as the research. If you have an interest in gaming as a medium and want to understand how tabletop mechanics developed over time, Gamemasters is both wildly entertaining and the sort of must-have resource that belongs on your shelf. In my contributions to the roleplaying game industry, I've often gone back to the basics of, 'why did we make this choice?' Gamemasters gives so many clear, amusing, and memorable answers that its wit will be a part of my thought process for years to come." -- Nolan T. Jones, Co-Founder of Roll20--Nolan T. Jones "This insanely compelling graphic history had me itching to pick up a d20 (or twenty)."--DC Pierson, author, The Boy Who Couldn't Sleep And Never Had To--DC Pierson
Publishing Information
Publishing Information

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